So, this is personal preference of course, but the more spell power you have the more powerful your heals are.
Now, coming from 4 man content, you may think your BoL is more than powerful enough. Well, you rarely will use BoL in a vet trial other than to heal stupid dps who decide they are special snowflakes who don't stack in group! You will be using Healing Springs and combat prayer, which are comparatively weaker. The stronger you make your heals, the better.
I personally run with about 2k magicka regen, which might actually be a bit high as I never ever run out of magicka while using spell power potions (remember to use these).
Almost all end-game players drop regen to maximise their stats because potions are always more than enough. In addition, the current meta is pretty much any vet trial will have a healer running Worms, so that helps your magicka even more.
You want to balance it to the point where you don't run out of magicka if you have to heal a lot in a short period of time, but don't expect to have magicka to BoL constantly..you shouldn't be using that skill often. Healing Springs is not expensive and gives magicka back when you land it on your allies.
EDIT: In addition, vSO has a mechanic which actually requires you to be able to drain all your magicka quickly so you can't have too much regen for that fight or else its guaranteed death for healer.
Now, coming from 4 man content, you may think your BoL is more than powerful enough. Well, you rarely will use BoL in a vet trial other than to heal stupid dps who decide they are special snowflakes who don't stack in group! You will be using Healing Springs and combat prayer, which are comparatively weaker. The stronger you make your heals, the better.
I personally run with about 2k magicka regen, which might actually be a bit high as I never ever run out of magicka while using spell power potions (remember to use these).
Almost all end-game players drop regen to maximise their stats because potions are always more than enough. In addition, the current meta is pretty much any vet trial will have a healer running Worms, so that helps your magicka even more.
You want to balance it to the point where you don't run out of magicka if you have to heal a lot in a short period of time, but don't expect to have magicka to BoL constantly..you shouldn't be using that skill often. Healing Springs is not expensive and gives magicka back when you land it on your allies.
EDIT: In addition, vSO has a mechanic which actually requires you to be able to drain all your magicka quickly so you can't have too much regen for that fight or else its guaranteed death for healer.
I guess I'm going against the grain by boosting my spell power and magicka rather than regen/cost reduction. I play a Redguard templar healer, which is probably the worst possible race I could have picked (she used to be stam build), and yet I still never run out of magicka. I keep my hots (extended ritual, rapid regen and healing springs) up. Spell Penetration (to 18k including enemy debuffs) Spell damage +max Magicka Spell Crit (may be higher) Magicka Recovery When you get higher CP levels you'll have large% bonuses to cost reduction and regeneration, greatly lessening the need for gearing for cost reduction or regeneration.
Health, Magicka, Stamina
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HEALTH | MAGICKA | STAMINA |
0 - 18325 | 64 - 31842 | 0 - 9708 |
Skills
Bar 1
Weapon 1: Restoration Staff
Templar Skill
Ritual of RebirthRestoration Staff Skill
Illustrious HealingTemplar Skill
Radiant AuraMages Guild Skill
Inner LightUndaunted Skill
Energy OrbSupport Skill
Reviving BarrierBar 2
Weapon 2: Restoration Staff
Templar Skill
![Eso healer spell dmg or amgicka recovery time Eso healer spell dmg or amgicka recovery time](/uploads/1/2/5/3/125378783/369468386.jpg)
Templar Skill
Luminous ShardsRestoration Staff Skill
Rapid RegenerationTemplar Skill
Extended RitualTemplar Skill
Channeled FocusAssault Skill
Aggressive HornArmor Types
Light Armor | Medium Armor | Heavy Armor |
7 | 0 | 0 |
Gear and Item Set Info
Masters Resto staff front bar (provides stam for team)
Maelstrom Resto staff back bar (magicka regen for you)
**In any clothing or jewelry slot**No Monster Set**Divines**
Maximum precision and temperature stability with a holistic cooling concept and linear scales. B-axis with Direct Drive for maximum precision with a positioning accuracy. Linear scales in the travelling column axes (X1 / Y1 / Z1) and in the X2 axis of the turret, optionally in Y2 / Z2 (turret) and in Z3 (counter spindle). Dmg mori ctx beta 1250 tc linear.
5 piece Lich (always on)
- 129 mag recovery
- 1096 magicka
- 129 mag recovery
- casting abilities while under 33% mag resource increases mag recovery for 1032 for 20 seconds, once every 1 minute.
5 piece Spell power cure (for dungeons)
- 1096 magicka
- 1096 magicka
- 129 spell damage
- healing anyone who is 100% health gives a 50% chance to apply major courage(258 weapon/spell dmg) for 10 seconds
5 piece Olorime (for trials)
- 129 mag recovery
- minor aegis(reduced dmg 5%)dungeons & trials
- 129 mag recovery
- ground casting abilities create circle of might for 10 seconds, standing in circle grants major courage increasing weapon/spell dmg by 258 for 30 seconds. Can occur every 10 seconds.
I personally use:
3 piece SPC or Olorime jewelry
2 piece clothing Olorime or SPC (gloves and belt) to swap out during dungeons or trials.
5 piece clothing Lich always stays in same slot.(head chest shoulders legs feet)
doesnt have to be exactly like mine. Just easier when SPC and Olorime are swappable in same slot.
General Info
Masters Resto staff grants 740 stam for every illustrious Heal (formerly healing springs) done to anyone in initial radius.
Other Death Knight SpecsIn the meantime, we highly recommend you consider playing a different Death Knight spec for PvP. Foods that build blood.
Maelstrom with RADIATING REGENERATION critical heals grant user 800 magicka per heal per player. Any regeneration heal works with maelstrom staff.
5 piece lich for recovery purposes
5 piece SPC in dungeons because dps never ever stack in dungeons.
5 piece Olorime to replace SPC in trials where people are required to stack.
no monster helm because I feel they suck for healers. I will trade being able to heal 1 single target in the group massively and would rather have great recovery and boosting groups dmg. Being able to heal without a helm will make you stand out and the recovery will prevent lack of heals.
Food
red frothgar
Max health 4935
magicka recovery 451
Potions
regular dropped will potions
or
Essence of Spell Crit
- Major prophecy 2191 Spell Crit 36.6 seconds
- major intellect 20% spell dmg 36.6 seconds
- restore 7582 magicka
- 20% mag recovery
Mundus
The Ritual - healing done by 15%
PlayStyle
Heavy attack(HA) before any and every heal to increase healing done.
**START**
Back Bar
Channeled Focus(resistance and recovery) - (HA) Extended Ritual - (HA)Radiating Regeneration(maelstrom staff regen) -
Front Bar
Radiant Aura(magicka steal for mag users)
Spam (HA)Illustrious Healing for stam recovery on dps and (HA) use 1 energy orb at a time(don't spam) as permitted by new update.
**Repeat**
Ritual Rebirth is for when someone is off doin a mechanic or being a bird. Heal yourself and nearby allies. Heal 1 Target outside healing radius. Sometimes people need to run far for a mechanic and need a little extra help. Also a good 'oh s#!?' button. Same with reviving barrier if healing is tough, and aggressive war horn when things are looking good.
REMEMBER TO HEAVY ATTACK
Do this for every single heal, like the DPS weaving light attacks, heals and tanks weave heavy. You must cast your healing ability within 3 seconds of heavy attacking to receive increased healing done on the next heal done. Than you must re heavy attack to increase healing done again.
Champion Point Tips
Eso Magicka Recovery Mundus
Thief
tower
- warlord 70
Lover
- tenacity 100
- arcanist 100
Mage
apprentice
- blessed 100
- elfborn 100
Atronach
Eso Healer Spell Dmg Or Amgicka Recovery Time
- staff expert 70
Warrior
Steed
- ironclad 23
- spell shield 100
Lady
- light armor 100
- hardy 24
- elementak defender 23
Build Rating
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